Some of the activities indicate working in pairs or more. If you are doing this work at home you will need to adapt the activity or work with a friend or parent.
A suggestion from Chloe (P4H) was to use the letters from the game of scrabble to spell out your words - great thinking Chloe.
1. Look, Cover, Write, Check
This is often the
basic method used - be careful that you check your work to make sure you are not 'learning a mistake'.
2. Look, Cover, Write, Check – ‘SHOW ME’
Work in
pairs. Both pupils look at the same word. It is then covered and both pupils
write the word on an individual whiteboard. They then reveal their word - ‘one two three, show me’ and check that they
both have the same spelling. This is repeated with every word on their list.
3. FLASH CARDS
This is similar to
the ‘show me’ activity above. Pupils quickly write out words on flash cards
making sure that they have the correct spellings. One reads aloud from a card and the other
pupil writes the word on a whiteboard. This time when they say ‘show me’, one
shows the correct spelling on the card and the other shows their attempt on the
whiteboard. Pupils take turns reading or spelling.
4. DEFINITIONS
Pupils are given one dictionary
to share and work together to find and write the definition of each word. By
using a selection of dictionaries, pairs can then share and compare their
definitions with another pair.
5. SPELLING ALOUD
Using flashcards,
as above, one pupil reads a word aloud. Their partner spells the word out
loud. If they spell correctly, they
‘win’ the card. If they are incorrect, the card is put to the bottom of the
pile. Pupils take turns and the ‘winner’ is the one who has most cards at the
end of the game.
6. SPELLING TENNIS
Someone takes on the
role of both ‘reader’ and ‘checker’. Two other pupils spell the word by saying alternative letters until
the whole word is spelt. If a mistake is made, the checker stops the game and
shows them the correct spelling. The word is then spelt again and then put to
the bottom of the pile. Correct words are discarded. Pupils take turns to be
the checker.
7. ALPHABETICAL ORDER
Pupils write out
their spelling list in alphabetical order.
8. MUDDLED
LETTERS
Pupils rewrite
each of their spelling words in a muddled up fashion eg ‘beautiful’ could be written ‘ befitualu’.
It is better if they always put the initial letter in the correct place. These muddled lists are then swapped with
someone with same spelling words. Without looking at the correct list, pupils
have to rewrite each word correctly.
9. DICTIONARY RACE
Pupils work in threes
using a dictionary each. They take turns to call out one of their spelling
words which is then hidden. The idea is to be the first to locate the word in
the dictionary. This not only helps you to remember how to spell, it is also
excellent for practising dictionary skills. You can turn it into a game by using counters to win.
10. SYLLABLES
Working in twos,
pupils split their spelling words into syllables eg beau-ti-ful.
11. WORDS WITHIN WORDS
Pupils try to find smaller words inside
each of their spelling words without rearranging the letters. Eg using the
word ‘practising’ , you could find – ‘act’ ‘sing’ ‘in’
‘is’.
12. SILLY STORY
Working in pairs,
pupils write a short story (about a paragraph) using as many of their spelling
words as possible.
13. KIM’s GAME
This game can be
played in groups of 4 to 6. Spelling words are written on cards and laid out on
the table. The pupils study the words. They then look away and a nominated
person removes one of the cards. Pupils turn back, look at the remaining
cards and have 2 minutes (use an egg timer) to write the missing word on a
whiteboard which they keep hidden. All
the guesses are then revealed at the same time. If they are correct, they win a
point, but only if it is spelt correctly!
14. MAGNETIC LETTERS
Make up the word using magnetic letters.
15. WORDSEARCH
Using squared
paper, pupils make a wordsearch with their spelling words. Words are NOT
written out underneath. They need to look really closely to make sure that they
haven’t made a mistake and that they have included all their words.
16. MNEMONICS
Make a mnemonic for the wordeg big
elephants can always understand
small elephants because
17. LUCKY DIP
This
is a game best played in twos or threes. Pupils take turns to pick out 12
plastic letters from a bag. They mustn’t look into the bag, as it is ‘lucky
dip’. The picked letters are placed in front of them and the rest of the
letters are left in the bag. The idea is to make one of their spelling words out
of the letters. The pupils take turns to pick one new letter out of the bag and
discard one that they don’t want any more. This carries on until someone has
the right letters to make one of their spelling words. The others check that it
is indeed spelt correctly. The game then starts over again.
18. GUESS THE WORD
Pupils
work in pairs. One pupil chooses one of their spelling words, and then writes
one letter on a whiteboard at a time. They can begin anywhere in the word – it does not have to be at the beginning. The
other pupil tries to guess the word after each letter is added. If they guess
correctly, they must spell the whole word to win the points. The fewer letters
that have been given – the more points to be won.
19. CROSSWORD
Using squared paper, pupils make a crossword using
their spelling words. Definitions are written below to form the clues.
20. DRAGON’S DINNER
Pupils have counters, one for each of their target
words. They take turns in spelling. If they make a misspelling, they lose a
counter to the dragon. The dragon can be a pupil with a list of the words or
all other pupils can have a list to check the words and the dragon can be a
picture/model. How much dinner does the dragon get?
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